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Ende Juni ist Automobilista auf Version 1.4.3 aktualisiert worden. Mit dem Update folgte die Unterstützung der von Fans ersehnten Steam-Achievements. Des Weiteren hat der Hockenheimring das RX-Layout erhalten und es wurden Optimierungen an der KI vorgenommen. Diese betreffen unter anderem das KI-Verhalten in der Boxengasse, bei Wartungen oder bei direkten Rennduellen. Weitere Punkte zum Update können dem 1. Changelog unten entnommen werden.

Am vergangenen Freitag ist außerdem ein Hotfix (v1.4.32) erschienen, der einige Probleme behebt, gleichzeitig aber auch neue Funktionen hinzufügt. So gibt es nun einen neuen Parameter, der festlegt, wie viele Runden die KI-Fahrzeuge im Qualifying zurücklegen sollten. Zudem gibt es auch beim Multiplayer via LAN neue Parameter und die Traktionskontrolle wurde in zahlreichen Fahrzeugen angepasst. Hier findet ihr weitere Aspekte im 2. Changelog.


Changelog v1.4.3 - Automobilista - PC

  • Added Hockenheim RX layout (not compatible with DynHUD at the moment)
  • Integrated initial batch of Steam Achievements (more info & related discussions here)
  • Season Tool: Improved handling of errors related to reading of series/track images; All series vehicle filters are now added to seasons (these can be further limited/customised when starting the season in game)
  • Radio Spotter: Audio files now cached in memory to try prevent stutters loading the files during gameplay on some systems
  • Expanded track GDB tire compound parameters to set different compound restrictions for different series, and define which of the allowed compounds AI qualifies & start race on *
  • Added AIRaceCompoundSwitch parameter to series files - if set to 1 AI is forced to switch to the next tire compound allowed in a tire stop (if set to 0 or not present AI will continue on the same default compound) **
  • Made softest compound default for F-Extreme. F-Reiza, F-Ultimate
  • DynHUD: Added option to switch Track Map state from stactic, rotating & off (CTRL + M switches between the states)
  • Replaced tacho texture in native HUD
  • Revised & expanded default championship calendars for several series
  • Reduced pitlane speed limit in races from 100 km/h to 80 km/h in all GP layouts to match real rules
  • Fine tuned drag effects for each car, correcting some previous exaggerated values
  • Fixed F-Truck & ARC Camaro wrong ID for TT leaderboards
  • Fixed bug that would cause excessive AI tire wear when TireManagement parameter wasn´t present in driver RCD file (now defaults to 80, 100 being default tire compound wear)
  • Fixed bug in AI tire pitstop thresholds not working causing the AI to run tires to canvas
  • Fixed bug that could cause AI to slow down too much in cool down lap after checkered flag
  • Global AI adjustments: Slightly reduced qualifying performance gap vs race / slightly increased AI tendency to move out of the draft from car ahead; Adjusted AI reaction to be more combative when another is close by or side by side
  • Fixed AI fuel slightly over fueling in qualifying (now AI does 3-4 lap runs and takes just enough fuel in between for the next run)
  • Changed AI strategy for fixing damage in pits - now AI only fixes damage when wings are missing (no longer doing long pit stops for minor bodywork fixes)
  • Further fine tuning of fuel consumption & estimates for several cars
  • Reduced AI performance variation in Supertruck layouts
  • Adjusted tire wear & degradation rates for all compounds in F-Ultimate, F-Extreme & F-Reiza
  • Brands Hatch: Fixed safety car position in pit lane; Updated AI paths; updated curb textures
  • Hockenheim: Disabled Safety Car for 77 & 88 layouts
  • Karts: Adjusted POV to avoid clipping with driver model
  • Caterham: Fixed missing driver arms in external view for 360R models
  • Montana: Fixes to pitgroups & talent files
  • Mini: Fixed Celtic teams missing vehicle IDs for Time Trial
  • LancerX: Moved default brake bias forward; Fixed bug with driver arms in external cameras
  • F-Ultimate: Adjusted steering wheel height; Increased DRS drag reduction; Increased tires´ pneumatic trail (should make FFB slightly stronger)
  • F-Truck: Updated driver suits & Gloves
  • F-V10: Updated driver suits & Gloves
  • F-V12: fixed sound going mute between 4-5k RPM
  • Ultima: Fixed graphics glitch in headlights from external cameras
  • Superkart: corrected moving arms lodout distance
  • F3: fixed steering wheels LODs of F301
  • MCR: fixed rpm lights and LCD glass
  • Marcas: Added missing talent files; Reduced AI skill range for more consistent performance

* AI will now qualify on softest compound available in all default tracks;
** In case of modern Formula series in default tracks, AI will start on softest compound available and switch to the next in range in a tire stop



Changelog v1.4.32 - Automobilista - PC

  • Fixed bug leading to AI cars refuelling during pitstops in series in which they are not supposed to
  • Added AIqualLapsperRun parameter to HDV files defining how many laps AI is supposed to run in qualifying
  • Fixed errors with some Steam Achievements (please note Achievements will be reset as a result)
  • Fixed bug with helper springs which could lead to some odd behavior under max suspension deflection
  • Fixed bug preventing player from fixing car damage in pitstops
  • Added extra "Force Lan" & "Seconds to autoload" parameters to multiplayer.ini to facilitate flow in a LAN session
  • Adjusted traction control driving aid levels for most cars
  • Small aero tweaks to StockV8, Montana, Metalmoro (slightly less yaw drop-off)
  • Corrected Montreal 1988 pit speed in practice sessions
  • Fixed missing dust smoke at Ascurra
  • F-Ultimate: Adjusted driver helmet height




Automobilista v1.4.3 RELEASED, now updated to V1.4.32 - forum.reizastudios.com